Can animated architectural models provide useful views of a distributed system?
BrokenLink My first attempt at an AnimatedArchitecture communicates data flow through a 4-tier system. http://home.earthlink.net/~paulcaswell/ea2002/models/AniArchOne.html BrokenLink
My second attempt zooms in on the EJB connection and remote method invocation. It is more focused towards the developers and includes sample code. http://home.earthlink.net/~paulcaswell/ea2002/models/AniEJBWhite.html
I think animated models can be useful in communicating abstractions of complex system. (they are also a lot of fun to create!). The static models (see ArchitecturePictures) I have seen do not emphasize the need for the components to collaborate together, resulting in the CrisisOfFragmentation. Developers crafting their piece of the system, focusing on engineering excellence and 'how' their component works (which is a GoodThing) but not looking outward towards the users of the component, not agreeing on a stable and unambiguous interface of 'what' service it is providing and not assisting in the integration efforts.
In the first model I have abstracted much of the detail, leaving what looks like a cartoon. It is useful by communicating a goal shared by multiple developers (not an XP project in this case, code and components are owned not shared (pair programming still encouraged), interfaces only are shared). An early increment is to achieve this end-to-end flow implementing a simple UseCase or UserStory.
Do you see any value in such a simple model? What models would be useful in your projects?
-- PaulCaswell
Cute. Now all you have to do is explain...
With proper tools, I think this style of presentation could have value. But it does have its drawbacks. -- JeffGrigg
I think this is much more than cute, although I would also be interested in the answers to the Jeff Grigg's questions above.
I just tried something similar (but much cruder) in a ppt slide show for B2B ecommerce conversations. Will be trying it out on an audience Tuesday Feb 5 and will report back. I think animation will be very useful for understanding some kinds of problems (list not provided), but needs very clear references for the dynamic icons. -- BobHaugen
I like the direction you're taking. It's better than the ugly 3D object hierarchy visualizations that were all the hoopla at OOPSLA. However, Jeff is right in that the first animation leaves the viewer still dumbfounded. If you added more detail, like breaking the animation down to a series of subanimations (steps, if you will) with a little text explaining what's going on and what the major actors in the scene are, it would be a lot more powerful. I'm aware there's text below the animation, but if were inlined it would be more effective. The second animation has too much text. It doesn't make much sense to me as someone who doesn't know the purpose of the system. Maybe I'm not the audience, however. -- SunirShah
Some GraphicalProgrammingLanguages have animation as a built in feature.
does anyone have any references for this?