Just as in the GameOfGo, each wikipage has a certain potential to grow and influence the development of the wiki as a whole. If you want to be effective as an editor, or even more importantly as a host, don't rush to complete pages. Doing that is the equivalent of AjiKeshi. Instead simply sketch in the themes that are important to you and let other complete and tangentialize them.
Nurturing WikiAji is essential if you'd like to see your material grow. It's the antithesis of the WalledGarden.
Not a good metaphor. In Go, aji is the potential for damage, not growth.
I thought aji is potential, period. But then I do not know Japanese.
AjiKeshi is bad because it is wasted potential. In go, aji is the lingering weakness in a position. Weakness does not equal flaw however, which is to say that if you play to strike directly at the weakness, with correct defense your opponent emerges unhurt. The idea is to manoever the game into such a position that at some future time, you make a play that both activates the aji in your opponents position and at the same time requires a response elsewhere. In this double-threat circumstance, the opponent must chose which of two simultaneous threats to address, leaving you free to fully exploit the other one. This only works if you leave the first aji around to cause trouble later. If you simply make direct plays against it, you give up the possibility of getting in a double-threat move later.
So? Aji that is good for you is bad for your opponent. Your weaknesses and his must be ordered correctly to avoid AjiKeshi.