BruceAnderson put together a workshop of mentored object oriented design for IBM. It was held at IBM's Thornwood education center May 24-28, 1993. It became an important part of the HistoryOfPatterns because of the impact it had on people invited to be leaders...
We also had a NewGames facilitator (GeorgePlatts) over from England who did a marvellous job of keeping everyone loose. Making a YarnWeb at the end was a powerful finale.
We spent a week, did fun and amazing things, taught a lot, and learned a lot.
IBM didn't pay the mentors much, so they felt correspondingly free to act as they thought best.
Mentored Object-Oriented Design (by BruceAnderson - my notes on the event for a colleague)
52 participants, all with at least two years OO experience, 7 mentors (all from the Architecture Handbook group) and one games person. Residential (for pretty well everyone), 5 days long, at IBM Thornwood NY.
One large classroom with chairs only, for plenaries and games; one large classroom with chairs and desks for talks; 10 breakout rooms for design teams.
Group working; two orthogonal activities - 10 design teams of 5 doing designs aided by mentors (2 sessions per day), 5 writing groups of 10 (1 from each team) writing on topics relevant to the work (2 sessions in the week). Heavy focus on reflection, 40 minutes after (or interspersed with) 2 hours of design. Reflection on "what we learned", "what to do next" and generating material for the writing groups.
Presentations: one short plenary midweek, plus writeups and posters from each group and team on the last day.
Mentor talks: two one-hour talks per day.
Plenaries: twice per day, games and announcements.
Details: many other OOPS/Wizard touches e.g. everyone's photo and details on the wall, general bulletin board, funny caption competition.
Evaluation: very positive, the focus on reflection worked in that people saw that they were learning.
(Run for IBM Skill Dynamics in 1993; Chamond Liu and Katherine Betz)