Intent: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
See also: StrategyPattern, DynamicClassification, RunAndReturnSuccessor, ContextParameter
DualityBetweenStateAndClass gives a more philosophical discussion of why an object's "state" deserves to be modeled in a separate class.
http://home.earthlink.net/~huston2/dp/state.html (BrokenLink - not working 20120327)
http://wiki.cs.uiuc.edu/patternStories/StatePattern (BrokenLink - not working 20071203)
In Chapter 9 of PatternLanguagesOfProgramDesign volume three, PaulDyson and BruceAnderson present seven "state" patterns in a PatternLanguage, explaining the costs and benefits of various implementation strategies of this pattern. (CategoryGroupsOfPatterns)
See also(?): ClientState
CategoryPattern | CategoryBehavioralPatterns