Xp Is Heavy Weight

Maybe XP is "more expensive" than having a crystal ball and doing it "right" from the start. If this is true, then we need to communicate this "price" to the business interests that may consider XP as the way to go. Advocates of XP need to be careful not to mislead or create surprises when promoting XP in an organization.

XP is often described as a LightWeight? methodology. Perhaps this isn't true. Perhaps we can construct an argument that XP is a heavy process.


Obviously, XP seems unarguably light-weight in the following areas:

However, perhaps we can view XP as heavy weight in some other areas. Keep in mind that there are good reasons to do all of these things, yet they may seem like extra work at first glance, or may turn out to be a lot more work than first thought:


Thoughts?

"Heavy weight" in a methodology doesn't exactly mean cost, as the points above seem to imply. It tends to mean reliance on cumbersome and somewhat unnatural rules. A lightweight process is more intuitive. An intuitive process doesn't necessarily mean lowest implementation cost. Does methodology "weight" derive from the weight of the manuals used to describe it?

If the Weight of a process is determined by weight of the manuals describing it, then XP is getting heavier by the publication. Heck, each book is thin, but there are over half a dozen of them now, plus RefactoringImprovingTheDesignOfExistingCode. <grin>

Having more written on a subject doesn't make it heavy, does it? It might if all the reading was prerequisite for practice, but that's not the case. Where's the real baggage here?

I'm glad we've moved away from the 'heavyweight' vs. 'lightweight' distinction. JimHighsmith, in AgileSoftwareDevelopmentEcosystems, uses the terms 'agile' vs. 'rigorous'.

XP may be 'agile' ... but AlistairCockburn points out that it requires an extremely disciplined (and probably small) team. The amount of discipline required to do XP in a sustainable way looks more rigorous than any other methodology around.


I think the point of this page is to explore the costs (obvious or hidden) in XP that are different than other methodologies. What is a better title for the page?

HiddenCostOfXp? or XpHiddenCosts?


Maybe XP is "more expensive" than having a crystal ball and doing it "right" from the start.

Please, may someone tell me where I can acquire a reliable crystal ball? --DaveSmith

Cute, -- but wrong. There are times when an up-front design is not only correct, it is just what the doctor ordered. Just because your experience doesn't support that doesn't make it not true. This applies to all the stuff (read, BS) up above about "mythical" up front design and horse versus unicorn, etc. I get tired of hearing people tell me that it can't happen when it damn well has already happened some small number of times in my career.

OK, correct up-font design (that's what you meant, right? not just any old up-front design) happened some small number of times in your career. Mine too. But the reason that I prefer XP for day-to-day working is that I can't tell ahead of time when an up-font design is going to end up being correct, and I don't know how to make an up-front design be correct when I need it to. If you do know how to do those two things, repeatably, on demand, please share.

Don't know what to tell you. Don't stick to any one design methodology school over any other, but have had a string of successes in up-front design when it was my up-front design and when I was brought in before anything was cast in iron. That doesn't make me the Up-Front Design King; it is just an observation.

As far as a design "being" correct -- there are a zillion schools of design out there that have methods for determining if your design is good or not. And please don't talk about a design "ending up" correct -- designs are made that way or they are made to be that way. Luck has very little to do with a proper design result.


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