Wouter Van OortmerssenWouter van Oortmerssen is a living legend in the Amiga community. Mostly known about his ability to design and code a whole bunch of programming languages throughout the years, interpreted or compiled (counted 38 so far).
Overview of his languages: http://wouter.fov120.com/proglang/index.html
Also notable are his game design projects, which include various maps and mods for FPS games, a simple doom/quake-like FPS called Cube, and a similar opensource GPL title called Sauerbraten. Cube and Sauerbraten both share notable features of including a map-editor system in-game (Cube currently includes multiplayer internet map-editing) and a stark, minimalist approach to their implementation. Also fairly odd is the fact that they include a basic scripting language that seems to be a twisted mish-mash of functional programming and a classical FPS console language - which is exactly what we'd expect from a language designer and FPS gamer.
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