3D Graphics - Tips and Tricks
Check out OpenGl for the basics, it is the most industry-standard ApplicationProgrammingInterface for ThreeDeeGraphics, and works well, fast, and is used all over the place.
Some Concepts/Problems you'll run into:
ModelLoading (And TextureLoading?)
HitTesting? (AKA CollisionTesting? or IntersectionTesting?)
MotionControl?
If you have these three things down, down cold, you've got a very fast, good engine. These three sections are THE basis of all modern engines (Flight sim, FPS, etc.)
Some other Cool concepts:
SkeletonDeforming?
ModelInterpolation?
GeoMod?
Could anyone recommend any good books for learning about ThreeDeeGraphics and/or the other concepts listed above?
For the basics of computer graphics I've found Computer graphics: principles and practice by James D. Foley to be extremely useful.