I came here at MarnixKlooster's suggestion. I think that the concept of patterns could be a good way of defining some of our concepts in the IF community.
My current contributions to the InteractiveFictionPatterns? pages:
- Added example pattern about doors to InteractiveFictionPatterns? (InteractiveFictionTransporter?)
- Wrote InteractiveFictionPuzzleHint? (An IF pattern about how to provide hints for games)
- Wrote InteractiveFictionGiveTheGrammar? (Another pattern about prompting the player)
- Compiled InteractiveFictionRope? and InteractiveFictionRopeTips?
- Started InteractiveFictionInformTips?
- Compiled InteractiveFictionLinearityVsBreadth?
My current contributions to the I-F World in general:
(You'll need an interpreter to play the two .z5 games--see the FAQ at
ftp://ftp.gmd.de/if-archive/games/playgame.FAQ section 6.3, Inform)
I can be reached here: mailto:lpsmith@rice.edu
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