Auditory Icon

Context:

You are designing an auditory display which includes the represenataion of dimensional data as well as conceptual objects in a computer system.

Problem:

You need to provide dimensional data as well as conceptual objects to the user in a coherent and effective way.

Forces:

Solution:

Use caricatures of naturally occurring sounds (Auditory Icons). Synthesise these sounds in such a way that manipulating the algorithmic parameters can result in the perception of specific dimensional data.

Rationale:

Gaver’s Auditory Icons are based on the way people listen to the world in their everyday lives. It is claimed that this means the user will perceive more the actual event or information the sound results from, rather than the sound itself [10].

Through the parameterisation of Auditory Icons, auditory displays can categorise data into distinct families. Each family of data can therefore be recognised through the use a single sound, reducing the need to include complex sound language.

For Example:


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