Atari Adventure

An Atari 2600 adaptation of AdventureGame, created by WarrenRobinett.

http://www.warrenrobinett.com/adventure/

Since the 2600 didn't have text capabilities, certain aspects of the game had to be adapted in ways that would work on the 2600. Objects can be taken and dropped, though only carried one at a time. There are obstacles like locked doors, and puzzles like mazes. And there were creatures such as the dragons and bats.

Objects in the game included:

The goal of the game is to find the chalice and bring it to the yellow castle.

This game is credited with the following video game innovations:

There is a bug in the game's hardest difficulty setting, where the game places items randomly in such a way that the game is unsolvable.

The most remarkable thing is the functionality squeezed into such a small space: The total memory used by the game program was 4096 bytes (4K) for the game code (in ROM) and 128 bytes for program variables (in RAM). The processor used was a 1.2 MegaHertz?, 8-bit processor (6502).


http://www.atariage.com/software_page.html?SoftwareLabelID=1

"Adventure Game Shrine:" http://www.toadstool.net/games/adventure/ (Includes disassembled source and...)

April 21, 1997 interview with WarrenRobinett: http://www.toadstool.net/games/adventure/interview1.htm

Another interview: http://thejadedgamer.net/interview_warrenrobinett.shtml

Flash version: http://www.simmphonic.com/programming/flash.htm#

Review: http://www.gamingworldx.com/features/CGOTWAdventureAtari2600.shtml

More Sites: http://www.sproat.net/jeremy/atari2600/


CategoryGame


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